![]() ![]() It has no armor check penalty or maximum Dexterity bonus. Rather than the hide of a cat, this extremely supple suit of jet-black +1 shadow leather armor grants a portion of the grace and fortune of a feline. Price 18,910 gp Aura strong transmutation CL 13th Weight 15 lbs. If a creature puts on the armor while underwater, the wearer is borne toward the surface at a rate of 60 feet per round. ![]() It allows the wearer to continually utilize the effects of the spell water walk. This +1 breastplate is made of shining amber metal and decorated with faint motifs of the waves and water. Price 23,850 gp Aura moderate transmutation CL 9th Weight 30 lbs. Successfully dispelling the armor likewise returns the wearer, though in this case still wearing the armor. If the breastplate is destroyed, the wearer immediately returns to the square the armor was in when it was destroyed. If the wearer can't return to the space the armor is in, she is instead shunted to the nearest empty space that can contain her, but no longer wearing the armor. A second command word returns the wearer to the armor's location, wearing the armor. The wearer cannot perceive the environs around the armor while inside. ![]() This space is barely large enough for the wearer to sit comfortably, but does provides breathable air and light to see by. On command, its wearer can vanish inside the armor, leaving the breastplate behind while she stays safely hidden in an extradimensional space. This battered +1 mithral breastplate bears a resemblance to a stylized turtle shell. Price 15,200 gp Aura faint conjuration CL 5th Weight 15 lbs. Since the effect arises in great part from the distinctiveness of the armor, it does not function if the wearer hides or conceals herself in any way.Ĭraft Magic Arms and Armor, mass charm monster Friendly troops within 360 feet of the user become braver than normal, gaining a +2 resistance bonus on saving throws against fear. The wearer also gains a +2 competence bonus to his Leadership score. The wearer gains a +2 competence bonus on all Charisma checks, including Charisma-based skill checks. It bestows a commanding aura upon its wearer. This +2 breastplate typically bears the image of a rampant grizzly bear or other impressive predator. Price 25,400 gp Aura strong enchantment CL 15th Weight 30 lbs. She gains a +5 bonus on Escape Artist checks, a +5 bonus on Acrobatics checks to reduce damage from falls, a +5 bonus to CMD, and DR 5/piercing or slashing.Ĭraft Magic Arms and Armor, alter self, creator must have 5 ranks in Acrobatics and Escape Artist This suit of +1 leather gives its wearer the ability to twist and contort her body in virtually any direction. Price 12,160 gp Aura faint transmutation CL 3rd Weight 15 lbs. The wearer's player must decide whether to have the attack roll rerolled before damage is rolled. He must take whatever consequences come from the second roll. Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. Ten 100-gp gems adorn this +3 banded mail. Price 18,900 gp Aura strong enchantment CL 12th Weight 35 lbs. This is a mind-affecting sonic effect, and has no effect on creatures that do not use a spoken language. If the creature is unable to attack the wearer on its next turn, or attacking the wearer would put the creature at risk (moving through a threatened square, charging into a pit, and so on) it can act normally that turn. Each such creature must make a DC 16 Will saving throw to avoid suffering an overwhelming compulsion to attack the wearer for the next 7 rounds. Once per day the wearer of the armor may command the mouths to unleash a torrent of verbal abuse directed against every hostile creature within 60 feet who can see and hear the wearer. Price 16,175 gp Aura moderate enchantment CL 7th Weight 20 lbs.Įach metal bit of this suit of +1 studded leather looks more like a tiny sneering face than a simple stud. This nonmagical breastplate is made of adamantine, giving its wearer damage reduction 2/. Price 10,200 gp Aura no aura (nonmagical) CL - Weight 30 lbs. Giant-hide armor (stone, fire, or frost giant) Magic armors may have abilities that need to be activated to function or powers that work passively and constantly. The following section includes armors with unusual powers and magical abilities. The magic armor that intrepid heroes don in the face of danger is often the only thing that stands between a brave adventurer and a blade to the chest.
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